Beverage Bandit Demo1!

:thinking:

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You don’t. It’s a one way type of thing, kinda like a funnel, unless you have a keyboard and press a number on said keyboard.

How do I escape the room then?

It’s probably an earlier demo. Still working on it!

Since this topic hit 1k views, Here’s an early demo of demo 5!

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If I can’t then wheres the jungle?

I’m so excited!! :smiley:

Hey guys. Main developer here.

I’m gonna just say it now but, I’m losing motivation for this project.

I have summer break to work on this game, but the fact that you can simply reach the 4th island in a couple of minutes, and the lack of substance is really dragging my motivation.

It’s basically a walking simulator with some flavor text and that’s it. Not to mention, my laptop can’t run the editor because it’s just so big. I am working on small side projects right now, but I’m just exhausted right now. Also this topic is kind of dead, but that’s just me not coding my ‘big project.’ and right now, the game has 3036 blocks of code, and I want this game to be under 10,000 blocks of code.

I’ll update you guys when I’m not so tired, and when I have the motivation.

From: Beverage Bandit development team.

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I hope the break helps, im glad you’re prioritizing yourself over the game! I love it already, so even if you leave it how it is, you should be very proud :slightly_smiling_face:

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So… I’m finally back to working on Beverage Bandit, but I have a little side project to share!

It’s a parappa the rapper

inspired rhythm engine!

Controls:


space/z/q = A button

x/e = B button

Menu = +150 points (for cool mode, and cool mode is a points multiplier so like.. example : 15 points + 100 = 115 points. and there’s no cap to it, so you can get like… 45,555 points or something.)

One more thing,

Beverage Bandit is going to be split up into two parts, like a Game A, and Game B type situation, like sonic 3 + sonic and knuckles.

Or in simpler terms, the game will be split in half, so the game doesn’t have 10,000 blocks of code and it destroys someone’s phone or something.

The reason why is because it’s so that A. the game in the editor doesn’t melt my laptop and burn my house down, and B. because in part 2, there’ll be unused features that will be added back in!!

That’s all!

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I like where you are going, keep it up!

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how can the evil red sprite give a compliment/j I suck at rythmn games so this isn’t the most appealing engine in my opinion

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Just because the colors are inverted does not mean I can be evil.

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Sneak peaks for le part 2

NEW “GHOST TEAM PRESENTS” screen

“WAR” outfit

some code suggesting there will be levels, XP, and battles

unused var. of John’s “WAR” outfit looking shocked while facing/moving right

Three new peeps in the cast roll

new dramatic dialogue (also metal version of the player I guess.)

That’s all for now because I don’t want to spoil part 2 of this game.. so that’s all the sneak peaks! (for now)

-Win, main dev of “Beverage Bandit.”

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sneak peak 2

BOSS?!?!?!?1

also I’ll be adding a cutscene if you manage to beat him damageless.

And the fights will be very Deltarune/Undertale style I guess

That’s all.

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:rofl: I didn’t expect beverage bandit to turn into undertale but it looks super cool! Can’t wait to play it!

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yeah all of the bosses are gonna be like that I guess

Also 8 months left!!

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PFFFT we’re getting beverage bandit memes now :rofl: What’s next, it’s going to get shortened to BB or like ‘bevban’ in casual conversation?

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actually my shortcut to this topic is called “BB TOPIC”

Screenshot 2026-07-15 10.15.39 PM

Also I have these joke images I made from a while ago but I didn’t know where to put them

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:distorted_face:
I did not expect to be right TWICE :laughing: Those are so silly I’m going to have to react with [shocked bevban] now!

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