alr, I got it bro
Make a circle sprite that is always invisible and following the sprite, making a radius field. Use the tilemap extension and tilemap a star to make it so that the computer calculates the closest distance needed to move and executes it.
This might or might not work so don’t blame me. I’m in the middle of class right now.
I already kinda know how to do it using @Luke 's tutorial, but It is hard implementing it
u sure bout dat?
What r u stuck on? I’d be happy to give some help
hi @swirlix I saw this forum and would love to join! could I help make the gameplay better?
for sure! welcome to the forums. what ideas do you have to make it feel better to you?
I don’t really get how it works, or how to actually make it follow the NEAREST enemy. I looked into the example projects but I could not understand anything going on
Try reading the post? Idk how to help if there isn’t anything specific. I’d try replicating the code in a separate project to get a grasp of it before trying to implement into ur game
I was thinking we could make it 3d like brawl stars, I could help i know a little bit about making 3d games
thats would be really hard and might look weird, but if you can do it I would love it!
ok! sure
a̷̺͍̰̐̒̂̐̊̇̚ḑ̸̧̰̥̥̝̭̫̫̠̬̮̟̋̉̀̈́̿͗͌ḓ̸̨̨̲͎͆̃̓̍̿͗͊̾͑̏̐̀͊̕͠ ̴̝̞̾̈́͊͌̆̾͋̚ͅṃ̷̡͇̯̹͔͎͔͔̻́͆̉̅́̾̕͜͝e̵͚̓̓́̎͒̈́́̐̐́͊͋͘͝
Y̴̳̾̒ŏ̷̧̨͚̝̄̆̓ụ̷͎͖̒̉̈́’̵̩͓͓͓͍̈̾͆͂̈̿ͅr̷̹̤̋͛̉͠e̶̙̯̖͐̿̇̎̃͠ ̵̧̧̝̦̪̳͒n̶͍͓͚̳̽͛̽̎̀o̵̮̜͐̈́t̸̡̨͖̯͉̝̄̎ ̵͔̳̇́̋̒̕à̷͓̼̅́ ̴͓̱̬̈͗̐͑̚b̶̮͑r̶̝͔̙̱̀͆̅̈́͋͝ẫ̵͇̦̙́̿̀w̵̞̭͐͑͆̅l̵͉͇̀͒̿̀͊͘e̵̩̙͂̍̊̎r̴̞̄͂
y̶̢͓̲͖̳̼͕͆̍̾ë̷̗͙̆̔̿̃̾͗̏̇̿̐͝s̶̡̥̹̗͍͕̃̋̃́̎͑͐̄͒̌͆̃̓̕͘ ̴̢̡̛̛͎̦̙̼̖͎̺̲̠̱̈́͊͋͛͌͂̒͑͒̊̕͜͠Į̵̤̺̳̣̤̉̾̾̉͒̈̅ͅ ̶̧̘͙͇̫͇̯̆̚â̶̢̧̧̳̭̘̺͈̥͉̿̈͗̐̈́̚͜m̸̡̛̛̛̲͚̭̱̰̟͛͊̆̋̋͐̀̃͂̑͠͝ͅ
i see you
wait would 2.5D work on makecode?
Not really…
You should ask @Brohann because he knows a lot about that kind of stuff. (Sorry for @ing you)
ok i will ask him