Hi, so I’ve been using unity and C# for some time now and I used to make bolls with some code.
this is an example:
for (int i = 0; i < numPoints.Length; i++) { float t = i / (numPoints.Length - 1f); float inclination = Mathf.Acos(1 - 2 * t); float azimuth = speed * Mathf.PI * turnFraction * i; float x = Mathf.Sin(inclination) * Mathf.Cos(azimuth); float y = Mathf.Sin(inclination) * Mathf.Sin(azimuth); float z = Mathf.Cos(inclination); numPoints[i].transform.position = new Vector3(x * distanceMultiplier, y * distanceMultiplier, z * distanceMultiplier); }
numPoints is an array of objects.
speed is just a float,
turnFraction is a float
and DistanceMultiplier is a float too.
Does anyone know how to transform this code in to MakeCOde/java?
thanks!