For some reason the sprites and positioners move towards the middle of the screen? Looks like a cool hand shuffling sequence though.
I love this so much the bouncing cards are cool I would like to make a makecode cardgame like slay the spire
What the (insert swear word here)! HOWWWWWWWW ITS TOO GOOD FOR MY EYES
Work in progress!
How do I show selection of a card? Right now I’m just changing the z value but when I try to change the scale it lags like crazy as its under an on sprite of kind update block.
outline it in white and take away the rotation (set it to 90 or 0 or whatever the default angle is)
Perhaps raise the card a bit. I would say for aesthetics, move the card in the direction it’s facing (since each card other than the centered one, is angled a bit.) But that paired with how it works at the moment would be cool.
New Update!
- Added randomly generated maps (press menu to open; up and down to control)
- Mock up of how the battles will look
- Nicer looking rotation of cards (sprite scaling extension is better than sprite transformations)
- Need help with the cards being added and removed from hand
There are 3 arrays that handle the cards at any given time
- CardDrawPile has most of the cards
- CardInfo is basically your current hand
- DiscardPile is where cards go after being played and gets shuffled into the CardDrawPile when it’s empty.
If you have ever seen Inscryption?
Yeah I watched a few videos on it very cool game, love the atmosphere.
@Luke I feel like a detective game would be awesome with that artstyle!
Can i edit this into an actual game and put into Makecode Infinity?
I’ll be very impressed if you’re able to, but go ahead!
man this looks amazing!!!
Thanks for your help!
What do you mean-?