Random Map Event Generation 🗺 (like Slay the Spire)

A to move to next event
If a crossroad, B to select other path
up and down to move map
Menu to toggle map

This was way more difficult to implement than the previous map I’ve coded due to the 3-4 paths instead of one, but it’s definitely worth it. Old map here (adding this to Card Delver is going to take a while :melting_face:)
The map is only 1 big sprite so you can scale this map as large as you want without lagging the game with an insane amount of sprites.
Each time you reset the simulator you will get a completely random map but it always ends with the purple events (boss fights/chests)
The event names and images are just placeholders, I left them blank incase anyone wants to use this code too.

11 Likes

Why was there no hype around this? This is cool!! I can see it being useful for expanding procedural games like the infinite platformer into more mario-style games in which not just the levels but the maps are generated as well.

3 Likes

Yeah it has so much use outside of card delver where it was designed (main issue is that the code is an abomination lol)

2 Likes