Card Game: Sprites behaving in satisfying, unintentional ways

New Update!

  • Added randomly generated maps (press menu to open; up and down to control)
  • Mock up of how the battles will look
  • Nicer looking rotation of cards (sprite scaling extension is better than sprite transformations)
  • Need help with the cards being added and removed from hand

There are 3 arrays that handle the cards at any given time

  • CardDrawPile has most of the cards
  • CardInfo is basically your current hand
  • DiscardPile is where cards go after being played and gets shuffled into the CardDrawPile when it’s empty.

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