Charta Devlog

I’m making a new game called CHARTA (which means paper in Latin). It’s going to be a cool RPG thing; all I have so far is the title screen and my watermark.

So yeah.

Original Titlescreen Song + Extras

Titlescreen - Spike - Jummbox 1.6

Extra

This game was inspired by Deltarune, this game is gonna be about paper.

ALSO IM STILL WORKING ON THE ROARING KNIGHT BOSSFIGHT IM JUST SETTING UP MY NEW GAME

13 Likes

OK, finished up the title screen, and I’m starting to make the game (barely, I’m just having trouble coding something).

But I made two characters and I’m going to make more; just thought I’d share what’s going on right now.

Images + Extras

Click Images to See The Description/Name

8 Likes

For a wip this is already really good
I love the intro and the title screen looks awesome
If there is one thing I would like to say it’s that walking left and right are the exact same while up and down seem to show the player has one arm? So maybe walking left should have the arm appear more behind than infront

1 Like

Bro ngl this art is AMAZING, and I love the main menu!

1 Like

He doesn’t have arms; that’s his legs. (i just animated him raising his legs higher than a normal person)

Here’s anatomy of a Prudence:

Sorry if the art is just bad I don’t have a degree in pixel art :pensive_face:

2 Likes

I fixed the coding problem!! Thank you @UmbralDusk for the help

and @Cheetor11 for feedback (and a little help)

Now Ruth follows Prudence, press MENU to unfollow the camera, and press B (X on PC) to skip dialogue if you didn’t know by now.

1 Like

this renember me so much to deltarune, here some bugs-

1 brocoli girl (or penny) overlaps a lot of time fith the protagonist

2the face of penny feel stange, espacialy the eyes when you se she coming torwards you or when she goes to the left

also i love the pixel art theme is soo gooooood!

1 Like

Bad?? This art is amazing! So much better than what I make sometimes ngl… the whole games art is just excellent

1 Like

Okay, I made the first scene of the game!!!

It still has some little problems, though.

(Also, now you’ll know who’s who.)

3 Likes

Oka made the second scene, but when I try to make the player move, it doesn’t work, so here is the dialogue until the point it glitches.

Now that I’m done with this, why don’t I just give you guys the entire script so far hahaha (big spoilers, unless you’re YamJam)

Scene 2 - 3 Script

You probably think I’m joking, don’t you.

Script (SPOILERS)

Scene Two

The player enters the city and can walk around. After walking for a few seconds, Penny will say:

  • Penny : “Hey, we should go to the cafe over there!”

The camera pans over to the building uptop, showing a building saying “Cafe” on it.

  • Penny : “Oh, perfect! Let’s go inside.”

The player should enter the Cafe. Inside is a large, greyscale opening with a few tables and chairs, not a single person in sight.

  • Ruth : “Let’s sit down, Prudence. Penny, you bring us snacks.”

  • Penny : “Okie dokie!”

Penny walks off screen. Prudence and Ruth sit down next to each other on a nearby table. A moment of silence passes before they start talking.

  • Ruth : “…”

  • Ruth : “Hey, Prudence?”

  • Ruth : “You’re awfully quiet today.”

  • Prudence : “Oh yeah, I just had a long day..”

  • Ruth : “Long day? You barely did any work!”

  • Prudence : “Yeah? So what? I can still be tired.”

Another moment of silence passes.

  • Ruth : “Wait a minute…”

  • Ruth : “Where is everyone?”

  • Prudence : “What do you mean? It’s just us.”

  • Ruth : “No, like, where are our creations? Wouldn’t they be here too?”

  • Prudence : “…”

  • Prudence : “Wait, you’re right!”

Prudence is cut off by Penny, coming back.

  • Penny : “I’m back!”

  • Prudence : “No! Our block of dialogue!”

  • Ruth : “Okay, I’m leaving.”

Ruth gets up, starting to walk towards the exit, but then she is suddenly pushed to the side by Patsy barging in.

  • Patsy : “Hahh…”

  • Penny : “Woah, you look completely dried out, what happened?”

  • Patsy : “Help!! We have an intruder!”

  • Patsy : “And she’s killing our creations! Follow me!”

Patsy runs out of the cafe again. Ruth and Penny follow after him, leaving Prudence to himself. If the player searches around, they can find an NPC named “Talvi” in the corner of the room, as if hiding.

If the player goes and interacts with Talvi:

  • Talvi : “The field…”

  • Talvi : “Oh god, the field…”

  • Talvi : “All of us were out there for a picnic, but then…”

  • Talvi : “…we saw it…”

  • Talvi : “…we saw HER.”

  • Talvi : “I managed to escape, but now everyone’s gone…”

  • Prudence : “What are you talking about?”

The player should exit the building, chasing after Patsy.

Scene Three

After the player exits the cafe, they will have to chase after the rest of the group to the field. Once there, Prudence will line up with the group. Patsy points up at the mystery girl (Ea), who was floating above the ground.

  • Patsy : “See! There she is!! She’s the one ruining our creations!”

Penny walks up front, getting in between Ea and Patsy.

  • Penny : “Hey now, let’s not immediately go to hostility. Maybe they just have–”

Suddenly Ea lunges at Penny, grabbing her and carrying her away.

  • Prudence : “Hey! Get back here!”

Prudence, Ruth, and Patsy chase after Ea. It is a long run. After a while of running, Ea leads the group to the edge of the map/paper, finally stopping.

  • Ruth : “Where is she going with Penny!?”

  • Prudence : “Wherever it is, I hope it’s not out there!”

Just then, Ea phases through the barrier of the paper, disappearing with Penny.

  • Patsy : “Did we just watch one of our own get kidnapped?”

  • Ruth : “Shut up! There’s no time for talking now, we have to get her back!!”

Ruth phases through the barrier, Patsy following. Leaving Prudence, the player can still explore around before following them. They can go back to the cafe and talk to Talvi again.

If the player interacts with Talvi:

  • Talvi : “You must’ve seen her, huh?”

  • Talvi : “I can tell by the look on your face…”

  • Prudence : “You mean her?! She literally kidnapped Penny and escaped!”

  • Talvi : “You should really stop talking to me and go…”

ok, I’m sorry, I know I’m doing too much

2 Likes

ok working on the third scene right now here

extra

this is the villain (Ea)

didnt make her in makecode fully yet but this is her original design

2 Likes

shes just aura farming there, almost as cool as the roaring knight

3 Likes

THIRD SCENNNE - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy

that’s a whole lot of copies… neverless a great game so far, love the paper theme and can’t wait to see what else you do!

2 Likes

i think the cafe music sounds to crepy

2 Likes

Yo ngl guys, I spent a whole hour animating her turning to the left just for two seconds of a cutscene.

You guys better enjoy this game.

5 Likes

you why here legs aint moving

1 Like

what legs

2 Likes

OK, I finished the third scene.

The group F lipping dies.

4 Likes

the unroaring knight

1 Like

The whispering knight trust

3 Likes