This makes complete sense. I made a font editor for MakeCode, and most MakeCode text boxes use the built in “font8”, which the editor is currently set up to view! Scroll down and you can see all the characters that the font supports!
If you make a copy the project, you can change it so you’re viewing any of the other Makecode fonts, such as font12, a much much larger font containing many more characters than font8. Following the instructions lower in that topic, you can also add your own characters to a font and use JavaScript to replace the default font8 with your modified version, which will let you make games with your preferred language!
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