deepfried breath
deep-fried existence ![]()
Hi ima link something here cause i know there is some amazing artists in here.
What morse code translator are you even using ![]()
im not from the us
alas i am still deep fried ![]()
my poor puppy, his leg is messed up, so he cant run or walk correctly. i dont even know how it happened
#2020 moment lol
Fried rock on a stick that is sauted broiled boiled air fried deep fried baked cooked and finally dropped into a lake
Great. Now you make me want to go to Ikea.
Yes @randomuser!! With order⌠COMES CHAOS!!!
AHAHAHAHAHAAAAAAHAHAHAHAAAAA
I donât understand why this reminds me of Ceres of solarballs tho.
Really? Have we fried plates? Grass!? Tables!?!? Earth!!??!? THE UNIVERSE!!!?!?!?!?!?!?
/j
Iâm coming for you @CopySprite
Game peace rangele
I have cleverly deduced this is a science worksheet
If you want to keep using 15 colors, no.
If youâre okay with 7 colors (maybe a few more with optimization) then yes!
I should make a transparency extension⌠![]()
- Iâd use a transparency extension!
- I wouldnât, it takes up too many colors
You could also just use dithering and gradients to make things look blurry or partially see-through, or use the shadow and light extensions for a good approximation!
How it would work (rant incoming)
Youâd make a game using the first 7 colors, and then whenever you had a transparent object on screen, the extension would set the next 7 colors to what the colors would look like through that transparent sprite and draw the sprite with those colors. (ex: if you had a semitransparent red fog sprite, the extension would set the spriteâs pixels to be the colors behind it with a slight red tint.)
It would only work with one transparency at a time, and the shadow and light extensions already approximate transparency through color ramps, but this would be the only way to get perfect (and exactly customizable) transparency.
Alternatively, I could make a much more optimized version that uses the shadow extension and approximate a transparent objectâs colors by calculating the nearest color already in the pallete to the real tintâs color. (For example, using the existing light blue color for a dark blue object with a white tint rather than having to make and use a new color for it.)
That would be less perfect and handle grayscale transparencies much better than colored ones, but its much less disruptive, so if I ended up making the extension Iâd likely make both versions for you to choose from!
So sorry for your loss, that actually happened!?
yes actually


