Checkpoints in a platformer game

Hi, I’ve been thinking about this feature for a game I have been making.

this is a pretty simple mechanic, and it’s basically utilising a cutscene to pause the game in order to allow the player to choose between 2 choices. In the time that the player dies and transitions over to the game over screen, the player’s sprite will be destroyed and the tilemap will be changed.

I should be thanking you actually, I was thinking of adding this mechanic but I wasn’t sure if it worked. Now I know it works :slight_smile:

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