Hi,
I am trying to make checkpoints in my platformer game so that for example if the HP status bar goes to zero it will take one life and tp the player back to the start of the level. Any help is welcome
Thanks, Geod.
Hi,
I am trying to make checkpoints in my platformer game so that for example if the HP status bar goes to zero it will take one life and tp the player back to the start of the level. Any help is welcome
Thanks, Geod.
I think you can just put place my sprite on top of random in an on sprite overlap scene block and make an object at the beginning
Hi, Iâve been thinking about this feature for a game I have been making.
this is a pretty simple mechanic, and itâs basically utilising a cutscene to pause the game in order to allow the player to choose between 2 choices. In the time that the player dies and transitions over to the game over screen, the playerâs sprite will be destroyed and the tilemap will be changed.
I should be thanking you actually, I was thinking of adding this mechanic but I wasnât sure if it worked. Now I know it works
Also here is a link to my game so you can understand what I am trying to do
Did you use one of @UnsignedArduinoâs games to make that
and I made a game like that once here
Doesnât look like my code, but thanks
The OP just used the same tileset I used.
Oh I just saw the Platforms different were every time I play sorry @UnsignedArduino and @Geod
I need help too