Around 20 mins of gameplay (for a run from start to finish)
Three boss battles, each more challenging than the previous
Online multiplayer support for up to 2 people.
This game has a lot of features that are shoved into a tight package, causing it to be very hard to learn. You WILL go through a lot of runs either learning how to play the game or dying to the second boss battle (man it’s always the second boss battle i swear).
This game is quite fun!
however the orange boss shoots to fast you loss ammo faster then you get it then must accept death
and the health pack mechanic is a cool idea however the cool down is so long the more “mini” health packs spawn invalidating there use
every boss bullet being homing is ok but there should be a indicator when one is going to be fired
but
the items spawn rates are perfect around the time i am out of ammo a ammo box shows up and there are never to many enemies where you are to overwhelmed
Thank you for your feedback,
I was thinking that the second boss (orange) was unbalanced as well, fixing very soon.
For the health pack (I’m assuming you mean the ability and not the drop)
-it gives you slightly more ammo storage temporarily
-it gives you 8 hp (4 hp during a bossfight)
-gives you increased speed
-and double damage against bosses
I think these are enough perks (for now ig)
About the bullets:
For some strange reason I thought that I should make the game reaction-time dependent, I never even thought about adding an indicator, good idea adds to list
About the timing:
Most of the perfection is very coincidental, a spawn loop is about 5 seconds (which is gas) every ten seconds an ammo spawns, and after 20 seconds a med kit will drop.