Circle Battle Simulator Devlog Area

You’ve seen the origin of this project months ago.
I made this topic so I can show what I have so far every now and then.

And also so you guys can have hope I didn’t abandoned this project…

So yeah.
I’ll try to keep up to date with you guys.

7 Likes

Yahoo

1 Like

Wan prabum.
Xent chunge scrun sezi eiifucuntly.
Trud de Zrrm texiun, et doet wark huw I wan at do.

Translation (I went back in the Boss Battle Attack Ideas gibberish)

One problem.
Can’t change screen size efficiently.
Tried the Zoom extension, it don’t work how I want it to.

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I might have a cool idea.
Troops that can be controlled manually while also being able to be automatic in itself.

1 Like

You should add troops that freeze other troops

2 Likes

I’ll try though.
I’m not a completely advanced programmer.

Update:

Here are some sprites I drew for the melee circles:
image
image

And here’s a sprite for circle troops that can’t seem to find an image for them:
image

I have an idea! Could you add tiles you could place on the map like spikes?

2 Likes

Wait
you might be on to something

Traps that can be color coded to trigger based on multiple things?
Spikes, landmines, etc…

2 Likes

Wouldn’t it be awesome to see a big over-dramatic explosion? I came up with some ideas!
Spike trap.
spinning hammers that knock back people
land mines that do area dammage.
a spawner that creates weak enemies
a barrier that slows down / blocks enemies.

Alright…
Thought I’m gonna give you an update.
I managed to get Melee Troops movement going along with troop placement.
Just trying to figure out how to not make troops cramp together…
(I tried using that one sprite walls extension, it didn’t work the way I wanted it to :( )