Spooky 9_0
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It’s gonna be like Pizza Tower with heavy Mario 64 elements (if Makecode limits allow, of course.)
Also the Flip Meter, which is original.
Also have some free level ideas I thought of.
bob-omb battlefield but it’s on a giant turtle (Turtle Tops)
desert level with bulls you can ride (Variabull Desert)
a city based off of the makecode forums (Forumtown)
literally just hazy maze cave (Cyber’s Maze Cave)
big freezer level (Cool, Cool Freezer)
a tv weather outpost owned by hyper the dragon (Hyper Channel)
pinball!!11!!1 (Pinball Zone)
Update coming soon, by the way!
OOOOOOOOOOOOO
meowbit, prepared to be FRIED /j
Devlog 0.2:
A lot more stuff is here! Yippee!
To do:
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Finish dashing and drifting. Right now dashing just turns you orange and makes you move faster.
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Add triple jumping/backflipping.
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Add taunting, parrying, and breakdancing.
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Add sprites and polish, like a hitbox for the player.
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Add actual functioning enemies.
Debating with myself on whether the grab move should be included or not, since you (will) be able to defeat enemies by jumping on them. I’m probably gonna give every character something different mapped to the grab button (A).
YOOOOOO!!! (i have been summoned!)
so its not gonna be 64 3d platformer at all? just “Cone Tower” ?
No, it is.
I just haven’t planned for the 3D part yet since I don’t exactly understand how to use it, although I plan to make the 3D kinda like Sonic X-Treme.
Looking sweeeet!! Amazing progress, I cant wait for more >:D
I have a few ideas.
Jupiter Airport
Coney raceways
Scribble lands
hope these are good ideas!
Its giving Pizza Tower X Mario 64…I love it
the cone man is balling

i made textboxes lol
ill make others if you want, @TheConeGuy this is just a demo
link:
its pizza time
You could potentially make it 2.5d and have the platforms themselves be 3d and the charechter and others in the game be 2D somewhat like paper mario, or more so New Super mario bros, you could also have the player able to move the camera (have that be some sort of mechanic or something) And have the stages be as big as you need them to be and just have more ways or more fluid ways of traversal like the og mario 64, but fit that moveset and make slight changes so that you can enjoy it in 2D
(seeing as im cooking up something similar to the stuff i wrote above (more Banjo kazooie esk though, I can pop in and help whenever im needed)
Are you going to make the character actually be Coneguy? Because its currently just a sqaure
Hi again!
I finally finished the base moveset, so I will now finish the individual character movesets and start working on some kind of 4-level-demo.
I’m not sure if I already stated this already, but I plan to release builds of this game about every month, so stay tuned!
(By the time this is posted, my spring break has probably ended, so I’m probably going to be able to finish most of the 2D portions of the game over the summer.)
Have a good rest of your day! •ᴗ•
I FIGURED OUT THE 3D PART!!
@Brohann remember your prehistoric game jam submission?
the 3d dino? what if we do the same with coneguy? and then add a moveset, use the mouse movement extension, AND BOOM! Coneguy’s (temporary) animation sketches could be provided by @TheConeGuy !
coneguy counter: 3
zGREAT JOB man. Super Mario Odyssey Arcade Coming up!!!
Devlog 0.3:
Even more stuff is here! Drifting, a test map for the first level, ACTUAL KEYBINDS, a very unfinished Coneguy moveset, it’s all here.
To do:
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Fix drifting, because it still kinda sucks.
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Add actual functional enemies.
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Add sprites. I already finished a temporary Coneguy idle but it broke the movement.
Probably gonna be a while until I can completely finish the moveset and get levels done, considering I currently taking the standardized tests for my state in school, so…
uhh yeah enjoy :DD
Could you give a tutorial on how to play? I want to see the new features but I have no clue what I’m doing XD
