Finish dashing and drifting. Right now dashing just turns you orange and makes you move faster.
Add triple jumping/backflipping.
Add taunting, parrying, and breakdancing.
Add sprites and polish, like a hitbox for the player.
Add actual functioning enemies.
Debating with myself on whether the grab move should be included or not, since you (will) be able to defeat enemies by jumping on them. I’m probably gonna give every character something different mapped to the grab button (A).
You could potentially make it 2.5d and have the platforms themselves be 3d and the charechter and others in the game be 2D somewhat like paper mario, or more so New Super mario bros, you could also have the player able to move the camera (have that be some sort of mechanic or something) And have the stages be as big as you need them to be and just have more ways or more fluid ways of traversal like the og mario 64, but fit that moveset and make slight changes so that you can enjoy it in 2D
(seeing as im cooking up something similar to the stuff i wrote above (more Banjo kazooie esk though, I can pop in and help whenever im needed)
I finally finished the base moveset, so I will now finish the individual character movesets and start working on some kind of 4-level-demo.
I’m not sure if I already stated this already, but I plan to release builds of this game about every month, so stay tuned!
(By the time this is posted, my spring break has probably ended, so I’m probably going to be able to finish most of the 2D portions of the game over the summer.)
@Brohann remember your prehistoric game jam submission?
the 3d dino? what if we do the same with coneguy? and then add a moveset, use the mouse movement extension, AND BOOM! Coneguy’s (temporary) animation sketches could be provided by @TheConeGuy !