Coneguy 64 devlog & stuff

zGREAT JOB man. Super Mario Odyssey Arcade Coming up!!!

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Devlog 0.3:

Even more stuff is here! Drifting, a test map for the first level, ACTUAL KEYBINDS, a very unfinished Coneguy moveset, it’s all here.

To do:

  • Fix drifting, because it still kinda sucks.

  • Add actual functional enemies.

  • Add sprites. I already finished a temporary Coneguy idle but it broke the movement.

Probably gonna be a while until I can completely finish the moveset and get levels done, considering I currently taking the standardized tests for my state in school, so…

uhh yeah enjoy :DD

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Could you give a tutorial on how to play? I want to see the new features but I have no clue what I’m doing XD

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Oh yeah, I forgot that.

Z on the keyboard = jump (if you hold it while dashing it lets you do a Super Jump)

X on the keyboard = grab (it floats in midair now, but only sometimes)

Shift = dash (left and right while dashing to drift, it mostly works)

Down arrow = crouch (ground pound if you’re in midair)

C = taunt (this has no other purpose other than to be funny)

Menu = pulls up the menu (you can find other cool stuff in there)

And then for the Coneguy stuff…

Down + Z = Backflip/Hammer Jump (idk what the sprite will be once I make sprites)

Shift + touch a wall = wallbounce (you have to be jumping, not falling or on the ground when you use it)


That’s basically it for now, I believe.

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Ahh awesome!! I love the backflip hammer jump its very useful and fun!

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That has been the plan for a very long time now lol. 3D is not very easy at all, so It will probably be a while before I can code a somewhat playable game in 3D

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lol :sob:

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solution:

2 words

paper mario

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Devlog 0.4:

So you may notice that this build is drastically different from the last? AND it skipped a number?

Well, you see, almost everything, and I mean everything in this build was made by @babol. PLEASE go check out their projects now or YOU’RE GONNA TURN INTO A GOOMBA-

I added a functioning Pizza Time and Pizzaface in this build, coins (which are not functional,) and some sprite changes for The Noise, who will temporarily be replacing Coneguy until I can make sprites for him. The level layout is also temporary until I can actually make the first level.

Enjoy! And special thanks to Bablix again! I cannot thank him enough.

Press Q to switch between Peppino and The Noise. I also added a new “Dive” ability activated by pressing A while normally falling. It doesn’t do much right now, but it’s meant to make the game more like Mario 64 and to cross large gaps.

To-do:

  • Fix some more miscellaneous bugs.

  • Actually have the coins spawn on all locations.

  • Other stuff I forgot, because I’m in a hurry at the time of posting this.

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Looks great! (Although it might need optimization, My computer struggles to run it) Thanks @babol !!

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Oh, right-

I recently got a new gaming PC from my dad and was under the impression that the game loaded fine. I think it’s because of the sheer amount of “forever” blocks in the code, but I could definitely be wrong.

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You don’t really want to bog down the processor for the amount of math needed, and if you pick apart @Brohann’s submission, it’s generally math.

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its not just my prehistoric GJ submission, i have a whole topic for 3D
Brohann’s 3D devlog

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the entire lag is coming from the collision setting stuff.
(the platforms, collectables etc.)
anyway im really happy that you used my project of all things as a base for your game.
anyway its babilx, not bablix

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Fixed some issues and now the game runs really smoothly! I just had to put some of the code from the platforms into an “on game update every 500 ms” block. I also added some new taunts for Noise, although they only trigger when the player is facing right for some reason.

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wait you’re gonna use the noise sprites for the game?
well, in that case remember to credit SEGO, he made the noise’s uppercut, mach 3, HUD sprites, peppino’s uppercut, and a bit more that i forgot

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THIS IS GREAT! No offence tho but wasn’t this a mario 64 type game? This is pizza tower. BUT nonetheless this is still great.

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Yeah, you’re right. I’m still working on the Mario 64 aspects of the game; that’s the entire point of the Dive move’s existence. I also finished a ground-pound-jump kinda thing, but it’s not in the demo yet.

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Promotional art jumpscare.

Fun facts about Coneguy over here...
  • He is 15 years old.

  • He is of Mexican descent, but was born in the US and never learned full Spanish.

  • He is awesome.

nothing else i can really say without spoiling the lore-

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Hehehe coneguy is so silly! Look at those faces! :sparkles:

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