Nice! I really like how you’ve made the Bats and Racoons as functions, and used random with “on game update every” to make it challenging.
First time I’ve seen the button-combinations features used. Looks cool!
One suggestion/question: Could you limit how often the button combos can be used? Like, say, have a variable deathball_last_used, and use “time_from_start (ms)” to check if you’ve already used a deathball in the last 5 seconds.
hello, I don’t know how to do that. Can you show me how?
Just make all the combos as arrays before adding them to the on combo block. Then there is a remove combo block.