Creating a Hollow Knight demake (a devlog)

(you need to have at least (probably) 1MB of storage

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btw i forgot to mention but all keyboard controls are the same other than the heal( hold up )

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oh ma bad start button is z

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Now playing hollow knight again, I found that the nail in this version is maybe half the original size

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Yeah I originally designed it like the way it is now, but then later I realized the size was off, I just didn’t get around to fixing it because I don’t like animating more high-resolution sprites.

Also @Jov314, thanks for adding music to the game and for the console version! The controls are good, but the heal just doesn’t work very well with the up arrow I think it would be better if you hold down (down arrow) and press A to heal instead.

I’m currently planning to make the snail shaman and vengeful spirit (can’t seem to figure out a whole lot of stuff tho :sweat_smile: )

oh and how much damage would the false knight boss do because i would have to change the heal control accordingly as a boss fight with three hearts would be quite unforgiving unless more hearts are going to be added

alright i’ll see what I can do

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Not sure if this was what you meant but do hold A instead press A, vengeful spirit uses tap and heal uses hold

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Yeah, that’s a good idea

I still want to do the art and the coding, just because I haven’t worked on this in a while doesn’t mean it’s abandoned and that you can just start adding new stuff into the mechanics. However, if this project ever is abandoned (by me) it would be fine if you did it. But for the moment, that isn’t the case, I just have this and 2 other projects right now.

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alright

Hi guys! I was wondering if I could team up with you guys for this project. I was wondering if I could help with the code if that’s fine @engineer703 ? Really cool game! I hope you don’t abandon this project! I was wondering too if I could maybe turn it into JS/TS since I can advance it even further?

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Also, @engineer703 , is there any specific thing you want me to figure out or code or do right now?

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I think if you’re prepared, you can start to work on benches. Basically, when you are overlapping a bench, just have the knight move to the middle, then wait a bit and heal, as well as save the game (not currently possible, but maybe I can work on that later). Leave room for two transition animations (jump up/down) and an idle animation for on the bench.

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Okay, easy. I can work on the saving and other main menu stuff if you need too. They’re not hard and plus I know how to do a lot of stuff. But also, I don’t know if you want me to, but since this project is going to get bigger once we add that full area, I can code it and redesign the code in JS/TS. It will make the work easier as their are some many blocks already and it makes the work harder for us. Just tell me if I can or if you don’t want me to code in JS/TS. If I can, I’ll ask if I can do the coding part for it. Totally optional though. Just tell me when you get a chance.