Cruelty a fighting game with no health bars devlog

Hello Makecode forums this is my devlog for my new game called CRUELTY a one hit fighting game. I’ll be posting progress and demos. I might accept ideas possibly. Anyway this is will be my most ambitious game yet.
-Awesomefreez

3 Likes

Is this a knock off the stage kind of game
:triumph::triumph::triumph:

A platform fighter still takes more then one hit to win

Its a subgenre of fighting games ONLY about Neutral instead of combos

VERY hard to balance as In fighting games if you start a combo with a light attack it does less dmg then a heavy attack rewarding risk

but this throws that out of the window with everything being insta win options

its also doesn’t not have the weird joystick shenanigans to do moves.

So you spam the A and B button to fight

just look up the video games where every hit is deadly it’ll educate you in one hit fighters

also could anybody make a background pls

a weat field background pls


So
789 are kinda unusable because they make you jump
but 6-1 are useable for Different attacks
6 Light A
6 heavy (i think) B
6 for both AB

18 diffrent attacks
with no motion inputs such as 236. quarter circle forward

add blocking with 4 and low blocking with 1
20 options not including jumping dashing air dashes (dashing is double tap forward btw)
and a lot more
(6 more if you add dash attacks)
also because its one tap to win i bet there is a parry system (if not there should be)

each attack has different speed range and animations
and some hit low for even more mixups
and not even getting into projectiles

so i got a feeling with all this in mind it will still be Very completed

You Trained in the way of Fighting games
but i was born in it Sculpted by it
between
Streetfighter 2-4
GGST
DBFZ
and many many more
i play to much fighting games

1 Like

How would this work? A bunch of parries and blocking? Is it going to be like smash bros?

smash bros has no parrying really only blocking

I’m so confused

Isn’t perfect shielding parrying?

The img is the 9 possible inputs at any given update

spaces 7 (up back) 8 (up) 9 (up forward) are used for jumping

Spaces 4 (Back) and 1 (Down-Back)
are used for blocking
1 (down-Back) is used for low blocking

Attacks in fighting games are called as such

Other Technicalities

6L Forward Light
3H Down-Forward Heavy

Alright so with 6 inputs while grounded you have
6 Light attacks
6 Medium attacks ( Arcade only supports 2 so ignore this part)
6 Heavy attacks
THEN while airborn you have
9 light attacks
9 medium attacks ( Arcade only supports 2 so ignore this part)
9 heavy attacks

after that
you have 4 blocks
Low airborn
Low grounded
Airborn
grounded

thats a total of 34! (49 if you had a third button) options

Because you said you wont have Input Commands i wont explain them as thoroughly
But here is a img explaining them
How to Perform Fighting Game Motions – Celia Alexis Wagar's CritPoints

lastly @Awesomefreez
Smash bros has parrying
Top 10 Parries/Perfect Shields - Super Smash Bros. Ultimate - YouTube
It is done by Letting go of shield the moment a attack hits you

oh the more you know

2 Likes

Yeah I Canceled this game and I’m making a game like this and similar to Roblox game bulwark

1 Like