I’m currently making a game after I tried to make a randomly generated world, which actually worked(hooray!), and its called cube world. (VERY UNFINISHED)
there it is ^^^^^^^^
I’m currently making a game after I tried to make a randomly generated world, which actually worked(hooray!), and its called cube world. (VERY UNFINISHED)
there it is ^^^^^^^^
I’m working on a crafting system and want to know how you can check how man of an item you have or check if the tooltip of a certain item is equal/greater than a certain number with the inventory extension. Can anyone help me?
Put 'em as separate spites. On selection, make the sprite say how many of the resource you have.
hmmm, it’ll probably take a long time but i’ll try that.
I LOVE THIS! (Compliment.)
umm, when you get 3 blocks, now all of a sudden you have NaN blocks…
press q to break and e to place, plus number keys to switch items in the toolbar.
nvm i dont think it happens anymore
Does anyone know how to make the items in the inventory not move 1 slot whenever an item is removed? When I finish the combat system it’ll be hard for players to know where their tools are when an item is removed from the toolbar. Here’s the current version
If I’m understanding your question correctly, deleting an item from inventory moves some of the items around to fill in the gap. If you don’t already have one, you’ll need an “empty” inventory item. Instead of deleting the inventory item when it is used, replace it with the “empty” one.
For some reason when you get more then 2 items the item count becomes “NaN”. Can somebody fix this?
ok i give up ![]()
@UnsignedArduino I tried adding your fast random extension to make seeds because I thought it was cool. The only problem is that either im trippin or I just have bad memory because I SWEAR that sometimes there are slight differences in the seeds when I enter the same one again and again. Could you tell me the problem?
and maybe even find the NaN problem?