CYBERSHIFT v.4.5 [New Art]

If It keeps up at this rate then yes. But as I said, You need to remake the level in V.8.1.

Also, to keep the game menu clean, can we please add all the custom levels in the community section? And also not modify the difficulty icons…

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I kept this palette in my client, Idk about @PixelDoodle tho…

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OFFICIALLY COMPLETED
Difficulty to be chosen by developers (praying for demon)

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Sure! That’s what I Plan On Doing!

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Quick Question? Have you Verified the Level? in my community levels post I said this:

(And yes…This Is a Demon bro…I haven’t even beaten it yet…:sob:)

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Maan… did I write all of this for nothing?

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No, I totally understand…

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I’ve wanted to say this for a while now, but can the spikes have smaller hitboxes? Levels like CyberLocked seem really impossible because of the chunky range of the spikes.

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I’m With ya! And I think @AD_0211 is too. I stated that it’s not really effecting me but everytime I see a custom tile, it sorta makes me feel like @AD_0211 Made the tiles for no reason.

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It will be a feature in my client!

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The spikes are tiles so I can’t decrease the hitbox. You can only spread them out to give you more space.

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Very cool!!

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Well…Looks like (If I ever have time) I have to add MUSIC

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@Sarge Can you show a demo of your Game? I want to compare it to my version of Cybershift.

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@PixelDoodle
Yeah, it is possible. I tested it (one portion at a time)

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Sorry, I don’t have one yet.

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Can i colab on this project on making a story for this or a campaign?

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Depends on what you mean by story.

I don’t think this game is really fit for a story ngl…

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