hey question! how is the lms style gonna be like, specifically when its a normal lms, is it gonna be like fo- i mean uh die of death lms’s where its just one theme? or it is gonna be like OM where each character has unique lms’s?
You’re right
, still. What do you think about the speed passive for it.
It’ll be like DoD normally
I like it, rewarding good aim in place of absolutely spamming. Plus the speed is appreciated so you don’t get ran around a rock for the whole round.
Okay some more finalized movesets
Blitz
Blitz
Cost: $1000
Difficulty: 4/5
Health: 1500
Stamina: 110
WalkSpeed: 6
RunSpeed: 25
Terror Radius: 100 studs
Lvl gain: 0.90x
Passive
Dead Eye - When successfully using one of your abilities, increase your run speed by 0.5, capping at 27.5 and decrease projectile cooldowns by 1, capping at -10. All speed increases drop back to base if you miss 2 shots in a row.
Abilities
(M1) Jab - Blitz uses the butt of his gun to hit in front of him, dealing 23 dmg 0.1 Wind-up. 1.4 CD
(1) Bang! - Blitz pulls out The GunTM with a sound cue. After a brief windup, shoot a quick projectile in your facing direction. Upon hitting a wall or saint, it explodes with an [5/10/15] stud AoE, dealing [30/35/40] damage. 30 CD
(2) Sticky Shot - Blitz pulls out The GunTM again, with a different, quieter sound cue, and after a very slight windup, shoots a fast projectile that flies for [5/7/9] seconds before falling. If it hits a saint, apply Slowness [2/3/3] for 1s. If it hits the ground, becomes a Sticky Trap, that will be there forever and apply Slowness [1/2/2] for 5s. Sticky shot still causes Blitz to lose speed if he becomes a trap 25 CD
(3) Smoke Bomb - If ability is held, carefully lay down a Smoke Bomb on the floor. Activates when a Saint goes near it, and blinds them for 10s. Also does [15/20/20] damage. If ability is quickly tapped, the Smoke bomb is thrown forward. If it hits a Saint, they are given Slowness 3 for 1.5s, take [20/25/25] damage, and are blinded for 5s. The held variant doesn’t increase speed if hit [35/30/20] CD
(4) Radar Scan - Blitz is slowed down 35% and reveals the saint’s aura for 5s. Can’t be leveled up. 30 CD
These two are going to be after release
The Cat
The Cat
Cost: $1500
Difficulty: 5/5
Health: 2000
Stamina: 110
WalkSpeed: 8.5
RunSpeed: 25
Terror Radius: 50 studs
Lvl gain: 1.50x
Passive
Lockdown - 8 doors will spawn on the walls around the map at the start of the round. There will be two numbers above the door showing: the number of the current door and the door this one leads to. Saints can use these doors to teleport to the numbered door shown above, which will be highlighted when near the door, this takes 5 seconds to do. The Cat can also use these doors but can freely choose which door to exit, being able to see through them, or to stay inside indefinitely with a Cooldown of [10/15/20] seconds. Anyone entering a door will gain a stack of Indulgence. If a saint enters or exits the same door The Cat is in, they’ll be grabbed and dealt 25 damage, +1 per stack of Indulgence, and removes [1/2/2] stack(s) of Indulgence from The Cat.
Abilities
(M1) Claw - The Cat swipes his hands forward to deal 22 dmg +1 per stack of Indulgence. 0.15 WInd-up. 1.4 CD
(1) Stalk - The Cat narrows his eyes, locking all abilities and slowing him down by [60%/50%/40%], and entering a stalking state for [15/20/30] seconds or until the button is pressed again. While stalking, a bar fills above saints’ heads. The bar fills up [1%/3%/5%] faster per stack of Indulgence The Cat has and the closer the saint is. Once the bar is filled, the saint gains a multitude of debuffs including: Fear [1/2/3], Fragile [2/3/4], and The Cat gains [1/2/2] stack(s) of Indulgence. If the saint you are stalking looks at you, their bar will rapidly start to deplete until you stop stalking. The Cat can stalk through doors, doing so will show the door being slightly open letting saints know you are stalking. 20 CD
(2) Playtime - After a 1 second wind-up, The Cat dashes forward 27 studs +1 per stack of Indulgence. If it hits a saint, deals [25/30/35] damage and both remove [1/2/2] stack(s) of Indulgence. Can be used while in a door, doing so will make it deal 10 less damage but doubles the Indulgence removed. Crashing into a wall will give The Cat a 1.5 second endlag. 30 CD
(3) Scratch - The Cat holds out its claws for 1 second before sending out a projectile, dealing 11 damage. If The Cat has 2 or more stacks of Indulgence than the saint hit, then this will swap their Indulgence stacks. At level 2, this move will have an additional melee hitbox that deals 22 damage. At level 3, It can be used from security doors but instead reduces The Cat’s Indulgence stacks to 1. 25 CD
Colossal
Colossal
Cost: $1760
Difficulty: 4/5
Health: 700
Stamina: 110
WalkSpeed: 8
RunSpeed: 25.7
Terror Radius: 100 studs
Lvl gain: 0.75x
Passive
Pain & Suffering - Colossal takes 5 damage every second they are stunned or has any negative status effect. For every health missing Colossal gains 0.05 M1 damage (maxing at 35), 0.5% cooldown reduction on every other ability (maxing at [20%/20%/30%]), and 0.1% stun reduction (maxing at [15%/20%/25%]). Colossal is healed by 50 every time they kill a saint.
Abilities
(M1) Impale - Colossal stabs forward with their spear arm to do 24.5 dmg, 1.7 cd.
(1) Gushing Trap - Colossal places down a semi clear bear trap that stuns a saint for 2.5-5 seconds depending on how far they are from you and does 10 dmg. You can have a max of [2/3/5] traps. 10 cd
(2) Reach - Colossal attempts to grab a survivor, if hit they force the survivor onto the ground and drag them for 5 seconds, doing [20/30/40] dmg over time if never stunned. You can walk during this time. Can be stunned during reach. 35 CD
(3) Fire Fox seeker - Colossal ignites into blue flames, giving them Slowness [1/1/2] for [5/4/3] seconds and doing [30/35/40] dmg to themself, but shows the saints location for 10 seconds after. Anyone within [10/20/25] studs of Colossal during this takes Fear damage. Can be used during stun to stop attacks from others and pushes them, but deals more damage and has a smaller radius. [40/30/20] CD
(4) Dig - Colossal starts to dig underneath themselves, reducing their terror radius by [10%/20%/30%]. Colossal can climb on walls if you run into them while digging, when they exit the floor/wall they dash forwards/upwards in their direction dealing [25/30/35] damage. 35 CD
not made by me made by the creator of her char (my friend)
also her beacon of hope ability heals her by 10 hp if she stands in it for 10 seconds
@mcodez , do you think we could get a look at some of those models ![]()
Even if you aren’t done
I will be honest
I just started the day before i asked and started trying on the references
they are still not good for show
eh that’s okay, I was just curious. I’ll try to finish the other reference sheets later today.
Game mode idea: One soul left (juggernaut)
Everyone in the lobby has to go against one super powered survivor with over 500 hp and special moves, all the killers have nerfed hp, the killers need to kill, while the juggernaut has to avenge their friends (KILL the KILLER) idk how it would work (different lobby or voted) but cool idea i thought of on the bus listening to the super sonic hero song from ocm
“Blink once and I’m gone. Gone!”
Reflect Juggernaut concept: Unleashed Form
Reflect uses the only Energy sphere he has left to transform (image unfinished)
His moveset changes to become this.
1- Ignition: SReflect uses the Zenith in his body to increase his hp. he is stunned during this but if he is hit he does an implosion and hits everyone around him
2- Energy Spheres: SReflect Flies up into the air, and points a finger gun, he summons around 50 energy spheres that go forwards (you can turn the direction they move) each does around 5 damage. if he is hit he takes damage and teleports 25 studs away
3-Berserker: SReflect goes berserk and dashes towards someone, he forces them onto the ground and relentlessly attacks them, (hes going in a circle like a tornado while doing this so others can get hit)
4-instant teleportation: SReflect teleports backwards and kicks forwards, doing variable damage depending when the killer is hit
Passives:
No more holding back: when SReflect kills a killer text that says SLAIN appears and the killer disintegrates
“If ill die. YOU WILL!” -when SReflect dies he lets out a growing explosion and the killers need to escape the round via exits or something idk
(no unique lms’s)
(btw i need to change the design so uh yea)
No need, I’ll keep the idea of a juggernaut mode but I think having a custom character for it instead of multiple versions. So I’ll just keep the moveset.
Great idea by the way, I for got to say that earlier
Another future sinner (or I guess sinners) that I decided to make some art for. @BlobDev You might recognize one of them, if you’re even still here.
They are gonna be a duo killer, one controlled by ai but the Player can swap between them.
I have more in-depth concept sheets but this is just a base one
For the roblox game? Its gonna be called desaturate in all caps on rblx right?
It’s not out yet but yes it will be called that
Yo! I’ve been following this topic for a while now and this game is really coming along! Do you think my character could get in on the action?
John S Psuedonym
Survivor (not a killer)
Move 1 name: Oh crap, hide
Turns invisible and only the shadow remains. unable to die for 10 seconds.
Move 2 name: You silly goose
Makes a clone of you that wanders around. when hit, destroy in a confetti storm. How to implement that? MySprite velocity to x (pick random from -70 to -70) and y (pick random from -70 to -70)
Move 3 (passive) name: Whats the magic word?
Until 30 second out of spawn, the killer must put in a button combo shown on screen to kill me ![]()
Victory screen:
I lie down and take a nap
a chase theme i made for shine (AGAIN, but this time its good i hope) (ill also extend it eventually)



