Completly forgot Shine was the killer, not reflect. I may have some concepts for an updated Blitz, tho. Just gimme a sec.
…
Ok i finished
lor
“A well-renowned agent for some kind of confidential organization. He was known for his great stealth, quick escapes and combat prowess. As he got popular, he started having a bit too much fun with his job, to the point of endangering the mission and himself. From a fatal mistake, blitz was heavily injured, and did not resist. During his last moments, he did not acknowledge his mistake, instead grew maniacally obsessed with redeeming his honor.”
Then john desaturate saw that and tought “hmm cool ima take that” or somethiny idk lmao
abilty conecpt
I do know you posted a concept moveset for the sinners previously, and ultimately the choice is yours. However, i personally disliked the ammo system and supply box stuff, idk. Played more like a “guns blazing” charactet than a more tactical one with map control and traps (which i think makes more sense for an agent)
Price: idk
Difficulty: ☆☆☆☆■
Health: 1500
Stamina: 110
Walk: 6
Sprint: 26,5
Terror radius: 50
(I’m not good with numbers. He’s meant to be just slightly faster than saints, not too oprressive. His trapping can make up for his lack on a capacity to run you down. Can also play stealth by the low terror radius and thrown smoke bombs.)
M1: Swing
Its an m1. Deals 20dmg
Q: Take Aim*
Blitz pulls out The Gun with a sound cue. After a brief windup, shoot a quick projectile in your facing direction. Upon hitting a wall or saint, explodes with an AoE damage thing, dealing [30,35,40] damage.
E: Sticky Shot
Pull out The Gun again (different, quieter sound cue) and after a very slight windup, shoot a quite fast projectile. If it hits a saint, applies slowness [2,3,3] for 1s. If it hits a wall, becomes a Sticky Trap, that will be there forever and apply slowness [1,2,2] for 5s.
R: Smoke Bomb
If ability is held, carefully lay down a Smoke Bomb on the floor. Activates when a Saint goes near it, and makes their screen harder to see for 10s. Also does [15,20,20] damage.
If ability is quickly tapped, the Smoke bomb is thrown forward. If it hits a Saint, they are given slowness 3 for 1.5s, take [20,25,25] damage, and cannot see very well for 5s.
T: Radar Scan
Its an aura read. See everyone for 3s.