I need help making it so the code knows what the current tilemap is, as in being able to know if the tilemap is currently area 1 so it can spawn the enemies for area 1 and not ones for area 5 and vise versa.
create a variable and set its value to the number of the area, like if you’re in area 1 then the variable’s value is 1.
Hi, this is simple to do and can be accomplished within a few steps.
1.Create both your levels.
2.Create your enemies and their behavior
3.Create a variable
4.Whenever your game loads a level set that variable to the level number.
5.When spawning your enemies create an if-statement like “If level = 1 then spawn level one enemies} else If level = 2 then spawn level two enemies and so on.
Here is an example I have created—> https://arcade.makecode.com/S80349-74461-63526-49199
Click “Edit Code” in the top left corner to see the code. Let me know if any further instruction is needed.
Can you show me what that would look like?