Hey everyone! It’s been a little while since I have uploaded a new game. The latest game I have been working on is Dimension Knight. It is a game where you are a knight traveling through dimensions to stop a great evil from taking over all universes.
Before I continue working on the game I have put together a little combat test for the game.
I want some feedback on the combat in the game. What I can improve, change, or make better.
Thanks for playing!
-Octodemon6611
Kind of reminds me of pokemon’s combat but pretty good combat still. I am currently working on a rpg you can find more info here: FutureKnight12 and @endstorm's Devlog
It would be good to have a signal when your turn ends/when the enemy attacks. Also using status bars would be much better for seeing your health, attack, block and cp.
Status bars would be a little to much to cram into one space, so I am working on something else to player display stats.
Turn indicators is a great idea. I will add them in the next combat test for sure.
I plan on implementing items later on or not at all into the game. I am a little on the fence with items right now. I don’t know how they will affect overall gameplay yet.