in my game, Moonman, i cant figure out how to make a good system to collect rocks on the moon. Does anybody know how to do that?
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I suggest making the rocks food and also make a variable called “rocks,” and when you overlap, you can change it by one. Or you can just do it with the score variable instead in the info section.
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@nuhuhhuuh the problem is getting it to activate, not the actual rock storage. The suggestion for score is good, but i plan on making multiple materials, so it wouldn’t work. Thanks though.
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