Dolorre's Game Dev Blog

So…

While I let this story simmer on the back burner (my brain is temporarily broken from rewriting Shadows and Eternity :melting_face:), I’m working on a (let us pray) simpler project. The story is simpler (so far). A lot of the pixel art is already done (I’m salvaging them from a cancelled project from four years ago). And it’s inspired by @UnsignedArduino’s awesome clicker/idle game Fossil Clicker.

(I hope you don’t mind if I take a look at your code and use it to help me create mine. I’ll give you credit, of course. :upside_down_face:)

I’m also thinking about releasing all of the old pixel art, unedited, for people to use in their projects (with credit to me and the awesome artist who made them). If I do, I think I’d provide the versions that have been reduced in size to 64x64 and maybe even 96x96. I believe I found a process to reduce the size and keep most of the quality. There’s, what, 300+ assets? I mean, some of those are just the attack and idle animations for enemies, and the others are the different stages of creatures I’m not disclosing at the moment, but it’s still a nice amount.

(Obviously I’m not using all of them in my game; that would make it WAY too big.)

Do you guys want free cartoony artwork that you would need to edit the colors of?

  • Yes, please! Free stuff is awesome.
  • No. I don’t feel like messing with that.
0 voters

Hopefully I’ll have some parts of it done and can share some screenshots.

Yeah, this was a long post. Sorry not sorry.

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