Donkey Kong for MakeCode

Nope, not DKC (Donkey Kong Country), Donkey Kong from the NES. The game where Mario used to be named Jump Man, and he had to save Lady (Pauline) from Donkey Kong. You must jump over barrels. That’s it for now. List of needed things to add:

  1. Fire enemy
  2. Ability to climb ladders
  3. Randomly generated barrels rather than tiles turning into sprites
  4. barrels going down ladders
  5. Maybe Luigi? (He wasn’t in Donkey Kong from the NES)
4 Likes

Ayyy I was hoping someone would make DK! I really like the Jump Man models!

1 Like

Thanks. I still need to add things like randomly generated barrels and those very obscure fire enemies.

What an excellent game.

Thanks. (Yes, this is a sentence)

Nice Game! There seems to be a glitch where if you are moving against a wall while trying to jump it will not allow you to jump. This may be because of the jumping image switch which forces you back.

I tried to recreate the glitch, but it didn’t work. Maybe it only happens in a specific area?

I only tried it against the walls of the tilemap.

Sorry if I sound slow in the brain, but I can’t find where the glitch happens. First, which level is it? There’s currently only two. And finally, where is the place the glitch happened?

So, I’ve been getting a lot of likes lately. You can’t really see, but I have received the most likes. So, thank you all!

I figured out where the glitch happens. It only happens if you are directly touching the wall with no gap before you jump in that direction.
Screen recording 2024-07-20 6.42.57 AM

I don’t think I can fix that. It sees like a MakeCode issue, as there’s no error in my code.

I think the problem is that your jumping sprite is 1 or 2 pixels larger than the running animation, so when you jump, the picture is switched to the larger one, which is inside the wall. Maybe to fix this you could somehow make the jumping animation smaller or the running/idle animation larger?