Yay a dungeon game. What is more fun that break your mind to do the puzzles?
Instructions: D-Pad to move
A to interact with things like levers
and B to run.
Inspiration come from: The Legend of Zelda series
Yay a dungeon game. What is more fun that break your mind to do the puzzles?
Instructions: D-Pad to move
A to interact with things like levers
and B to run.
Inspiration come from: The Legend of Zelda series
Good! Maybe you can make it so you can skip the intro, and If you press a button in the cut scenes or loading screen, the game crashes. Set a In game? boolean to check if it can do the action before trying to do it.
Yeah, the system doesnât know what the variables are and so when you press buttons it gives you a ânullâ error. What I like to do to avoid these is either what @Agent_14 suggested or to just define all of the variables right from the start.
Ok but i donât know how to fix this.
Itâs pretty simple actually. You just have a variable as soon as the game starts that sets âGame startedâ to false. With this you can make it so that with all of the movements/pressing A/B wonât do anything until the game has actually started, making it so that it wonât shut down the simulation. You just have to put an if statement in all of the movement/button press code that is just âif game startedâ and then it will run that code once the game has started, but otherwise it wonât. You can just set the âgame startedâ variable to true once the cutscene has ended, and that should fix all the problems.
Thanks
What a good game! Omedetougozaimasu! Watashi wa kono gÄmu ga sukidatta! (Congratulations! I liked this game!)
Tanks advanced
I like your game.
I love your game!
Thanks