Enemy animation - sprite no longer an enemy

When I animate an Enemy sprite with frames, the collision of a friend and enemy no longer works. Suggestions?

I tried both the “legacy animation” and the new “animation loop”, and I can’t get either of them to be treated as an enemy sprite.

See attached sample where I made a blinking block an “enemy”, yet the “friend” can touch it unlike the other enemy sprites.



In the “blocks” view, the other sprites that are “enemy” look different. This is the “legacy sprites”.
When I went to “JavaScript” view, I found the enemy is created differently:


This works.
This one, SpriteKind.Enemy, does not.

Hope this helps someone else,