Event handler ending extension

Hi All,

I was fiddling around with a game earlier where I wanted to turn off or change event handlers for sprites that were no longer aggressive so I made an ‘Event Handler Ender’ extension, there may well be functionality in the engine that already does this but I wasn’t able to find it so I cracked on (if anyone is aware of such functionality give me a shout!).

This extension contains blocks for killing the following event handlers:

  • On sprite creation
  • On sprite destruction
  • On overlaps
  • On tile overlap
  • On hit wall

Extension can be found at: https://github.com/neintoes/Event-Handler-Ender

Example project (not featuring sprite creation and destruction handler enders) can be found here: https://arcade.makecode.com/S45300-87898-30096-80381

All blocks will be found in the same sections as their original event handler counterparts.