Heya!
Recently, I’ve uncovered my Pygamer and decided I wanted to be a masochist, so I’m experimenting on getting quite possibly the worst coded game I’ve ever made on it: Minercat 2: Attack of the Space Kangaroos. The issue is that exporting the game is LITERALLY IMPOSSIBLE. On an export attempt, I was told that the game is “166948 bytes” over the limit, and this is AFTER I spent 2 hours shifting through the mess optimizing it a little bit.
So, my options are either to dive into the trenches for literal weeks in hopes that I MIGHT be able to get it under the limit, or find a way around it. If anyone knows a way to bypass the limit, let me know!
And, if for some god-forsaken reason you want to witness this unholy chimera of “code,” here’s the link. It takes an average of 30 seconds for Makecode Arcade to load the code, so be warned.
Again, if this was a fantasy monster it would be an amalgamation of every single creature in existence, please heed my warning. If you’re dead-set on diving into the belly of the beast, then I am not responsible for anything that may happen.
(I’m not really working with Makecode anymore, so I probably won’t be familiar with a lot of arcade-exclusive stuff, please be patient i am learning lua and python at the same time)