Fishy Fishy Cross my Ocean!

@UnsignedArduino how did you make a working loading screen? When you start the game? It looks so good (mindblown🤯)

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Same!!!

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While I’m doing expensive computations, I update variables and pause a teensy bit and then a render-on-z-index will draw the stuff in the variables. I need to pause in order for the render function to actually render.

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Eeeehm. Could you explain it a little easier? (I’m not smart🫠)

Try reading the code, there isn’t much to it!

Basically, while I’m computing the paths for the fish I will update a variable with the percentage complete. A block from arcade-sprite-utils called render on Z index allows us to draw to the screen like an image, so if we are loading then I draw the loading stuff!

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Thanks :smiley:

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loading screen got me FLABBERGASTED. wow.

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