Game Building Organization Help!

I like to follow a build order when making games, but most of the time, the games just don’t fit the pattern. Could somebody tell me a game build order for…

  1. Repetitive games
  2. Story games

And also some tips on how to keep my code clean and organized for easy access.

If you code with blocks, the functions is what I use to stay organized, both in repetitive and story games. But more precisely, this is what they can do:
REPETITIVE: Keep everything to as few as possible blocks, unless you code like Luke does with his card game. Keep every section of the game under a function so you can look at them and minimize them when you need to.
STORY: Again, use functions. Parts of the story can be inside functions so that, again, you can look at them and minimize them however you want, and it also helps if you want to do a replay story thing at the end, simply calling to the functions of the story.

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What about the build order?

Do the main functions of the game (fight, races) before doing the rest (story, shop, maintenance, gacha…)

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