I’ve made a start on a choose-your-own adventure.
I am using the Story and Adventure Extensions for the best of both worlds.
I’ve drafted a game sample here and I’m looking for feedback on optimising the code to handle users’ choices.
Before I progress with the game, is this the optimal way of approaching a game of this style? (I.e. each scene as a function, with my TTS plugin running in the ‘separately do’ timer functions, the text explaining the game appearing from the Adventure plugin with the rolling text, and using the Story plugin to handle the choices)
(Notes: Don’t focus on the game itself such as the images, or lack of an inspiring story. I’m just interested in the best approach to the code currently)