Game With Intentional Bugs (GWIB devlog 1)

I’m currently several months into making a game with Intentional bugs, or GWIB for short.
GWIB is a platformer exploration game with a gigantic map and questionable inhabitants.
There are currently a wide array of bugs that absolutely destroy and sequence break the game, but there need to be MORE. What interesting and unintentionally useful bugs have you guys come across that I can implement into my game?

Also, be expecting a trailer soon :wink:

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Clipping through walls, screen turning black, sound going kaboom, player character becoming corrupted and comically deformed.

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game freezes when b button pressed

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Missing blank frames in animations are always funny because the sprite flashes randomly! Also if there is a health system you can randomly make the health negative, make it disappear, etc.

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Cool idea! I would recommend some sort of persistent screen-shake or noise on the screen. I think there are even ways to make the whole background wavy. I am looking forward to seeing this :smiley:

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rickroll if you die in a “easy” part of the game

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Thank you for all of the ideas everyone!

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I just love trolling people

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One area with a bug-prevention system that causes even more complex but comical bugs

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