Is there any way to get the remaining value of the countdown timer? I want to use that value to calculate a score based on how quick the player completed a task.
You could turn the countdown timer into a variable. (ex. Countdown variable
) and you could do a random number you chose. (ex. 100) and do this -> 100 - Countdown variable
and put that into a set points to __
block I guess
Iām not sure if I understand yours, but what I was thinking was to just have a variable along side that containing the seconds that you started with and in an on game update every 1000 ms
you would subtract the variable by one, simulating the countdown timer in memory. It wouldnāt be as accurate though, because I tried before in a separate game.
That is what Iām explaining. or almost. Kinda what i was talking about but I think youāre thinking of the same thing as me except I forgot to put in the part of the 1000 ms
Great minds think alike.
At least I hope they do.
I did that very thing in my sample Maze Game. (Link to thread here; scroll down to the Maze Game 2.0 Blocks game.) There isnāt a block that you can use to find the remaining time on the countdown clock, so I saved the current āgame clockā to a variable when the countdown starts, and then I calculate the elapsed time at the end of the game.
By:
you mean the milliseconds since start
?
I appreciate all of your ideas. I was thinking that the best option would be to save the value of āgame time since startā when the level starts, and then get it again when the level finishes, and subtract the two. I was just hoping there would be a āgetterā for the function, since you can set it.
Maybe you guys can help me out on a other issue. I will post something shortly about a game I developing.