I need help in creating a bumper like enemy that moves left and right whn hitting walls but i just can’t figure out the code, can anyone help me please?
On Sprite kind "Enemy" Hits wall at (Location)
if <is (enemy) Hitting wall [Left]> then
It is just detecting collisions then changing the x velocity.
no i cant
Yea there is a way! If you overlap you want to check vy (velocity y) and see if you are falling! Set player volocity to -100 (the jump thing) and delete!
Jump with A
I had an Idea though! Imagine a wall thing like in the tilemap editor but in the sprite editor! Different kinds! A solid one (like a wall), A wall but bouncy (run against to push) and one for hitbox! So e.g you have a pointer and mark the hitbox on the tip!