Haven't made a game since middle school im in Highschool now and used this platform to learn how to code but made this game demo

Just the demo not finished yet only 2 levels and a 3rd mini level use left and right to walk A to jump and hit A again in the air to double jump watch out for black testicles they will infect any living organism including YOU plants grass and anything living it touches these black tentacles are a virus with unknown origins but it is a risk to life itself try to escape the infected planet and collect as many special mushrooms as possible do to their special nature of being a cure to this disease have fun and be careful on your escape

5 Likes

This looks cool

Just adjust the damagers, it lags it a lot

I like this game but there are couple of issues I think you could approve to make this game slightly better. I think you could approve by in the lava overlap event block you should reset the players position if hits the lava tile not just change life and keep changing lives and stuck in the lava pit forever until you reach 0 lives, but if you want to make the sprite die immediately, use game over and toggle it as false so you die immediately when overlapping lava. I recommend you use is the place on tile block before changing the life by -1 because if you have many levels and do not want to die and restart the whole game but reset to the beginning of the current level, use the place on tile block, more precise and safer to use in my opinion. You could also make a current tilemaps function to make if the current tilemap = to that level parameter then move up or down a level and when you die reset the position and change life by that tilemap level you are on right now, either way is fine, but I recommend just trying the second method use the place on tile block if you want players still to be in the same level just change a life when overlapping the lava tile, and that is basically much of it. You can now make your game cooler now.

really nice! It has it’s charm and is original for a platformer. But i would use a health bar. Health bars are more efficient.

Another thing I noticed is that sometimes, when you overlap a tile, even though it says next level, it will not really move up to the next level. The reason behind this is because if you use the same asset tile for moving up, the computer will become confused because you’re already in that level, and you just unlocked the same portal tile will just make it confusing for the computer. Just make a new, different tile so when you move up, it does not become glitchy like this.