yeah probobly should. i never do and cant understand why its so hard or we could make it that some enemies are blessed with a element like in asgards wrath 2
yeah, btw u got a name for the game?
no not yet. i’m bad at coming up with names, so i usually make them self explanatory (no way i spelled that correctly)
Could I help with the coding or art?
yes any and all help is appreciated
Where can I start?
could you please tell us what to do? i need to know what i’m supposed to code, i’m sure the artists doesn’t know what they need to draw, etc. plz could you tell us what to do.
Sorry I’ve been gone for so long. Lost my MacBook
- artists: make enemy types. Dessert, grassland, savanna, etc
- coders: stats, mechanics, story, npc, etc
Etc.
ok thanks, i’m on my way to do uuuhhh… npcs.
Be sure to post your work on here so we can work on that
ok, i will.
Thank you
im still around lurking sometimes. If i were to get an idea of what sort of game is being made here i could make some stuff when i have time.
me too
sory, i’m gonna take more time than what i thought becuase i’m in a competition and i got homework. this doesn’t means i’m not gonna work anymore, i’m just gonna take more time, also i’m just gonna do the code for when a battle starts and for the interactions with npcs (quests, dialogues and for the story)
I understand. Just take your time
thank you so much.
Your welcome
here’s the code for the NPC’s that give the player a quest:
Sorry if the code is too long for only one NPC, you should do a function in the “A button pressed” so you can organize things better, or maybe do a function per NPC.
also, change the “player is in area” every time player enters any area (the woods, a village, a castle, etc.), do the same with the “player is doing quest” (i don’t know if that’s the name, i’m not checking again) variable depending of wich NPC the player interacted with.
(sorry for making this post really long)