ima make some desert sprites for enemies
maybe some ocean ones if you want em
Your post is not long
yeah, i just realized XD.
Yes. any and all help is appreciated.
also i forgot to ask, are you doing the battle mechanics? and if not then, can i make it like axie infinity? (the positioning part, where you can put a unit in the front and it will take the hits)
I’m to busy to do battle mechanics now so sure. Also that is a incredible idea!
added a short script to swap the color pallete, useful for different areas that need a different color set. made because the default colors are VERY limiting, push b to switch colors
just one last question before i start doing it, should i add passive skills to each character? like the tanky one gets less damage from non-magical attacks or things like that.
also i’m updating the “quests NCPs” code cuz i forgot about the quests that require more things than just a manager.
sry can’t code. I have a bug in makecode.
Bug fixed! Gonna do dessert bg
Okay done.
YES(period)
So…What do I code now?
I’ve been partially setting up a game system whenever coding in C++ makes me want to jump out of a window (Quite a few times) JAVASCRIPT BEWARE
It’s not much right now but if I get enough done, it could end up turning into a rather stable platform to make a good RPG, + performance is actually good. Just I just don’t know or think it would be very practical for collaboration, I mean its all grey blocks.
I’m also making this to become better at coding in general regardless of language and because sometimes the limitations of block code can be tedious to work around.
Whatever you want, my ADHD is refusing to let me keep working on this.
dang it.
you guys might be interested in @richard’s RPG extension
You can keep going i just wont take any credit.
yesir.
i was about to start prototyping a battle system when I realized we didn’t have much of an idea what a battle system was to look like, i mean we don’t even have a basic synopsis.
I’ll be making a Pokemon battle system scuff up to continue with development but I would like to suggest an idea, well if I had any rn. Its harder than it seems to create a original proper battle system that works well with Makecode limitations that is actually kind of engaging
Anyways would be a good time to start bringing together a proper concept for what this rpg really is about.
also I’m kinda tempted to work on my typescript just to make a proper class extension so my code is actually readable