Help making turn based game

ima make some desert sprites for enemies
maybe some ocean ones if you want em

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Your post is not long

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yeah, i just realized XD.

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Yes. any and all help is appreciated.

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also i forgot to ask, are you doing the battle mechanics? and if not then, can i make it like axie infinity? (the positioning part, where you can put a unit in the front and it will take the hits)

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I’m to busy to do battle mechanics now so sure. Also that is a incredible idea!

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added a short script to swap the color pallete, useful for different areas that need a different color set. made because the default colors are VERY limiting, push b to switch colors

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just one last question before i start doing it, should i add passive skills to each character? like the tanky one gets less damage from non-magical attacks or things like that.
also i’m updating the “quests NCPs” code cuz i forgot about the quests that require more things than just a manager.

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sry can’t code. I have a bug in makecode.

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Bug fixed! Gonna do dessert bg

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Okay done.

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YES(period)

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So…What do I code now?

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I’ve been partially setting up a game system whenever coding in C++ makes me want to jump out of a window (Quite a few times) JAVASCRIPT BEWARE
It’s not much right now but if I get enough done, it could end up turning into a rather stable platform to make a good RPG, + performance is actually good. Just I just don’t know or think it would be very practical for collaboration, I mean its all grey blocks. :sweat_smile:
I’m also making this to become better at coding in general regardless of language and because sometimes the limitations of block code can be tedious to work around.

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Whatever you want, my ADHD is refusing to let me keep working on this.

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dang it.

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you guys might be interested in @richard’s RPG extension

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You can keep going i just wont take any credit.

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yesir.

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i was about to start prototyping a battle system when I realized we didn’t have much of an idea what a battle system was to look like, i mean we don’t even have a basic synopsis.
I’ll be making a Pokemon battle system scuff up to continue with development but I would like to suggest an idea, well if I had any rn. Its harder than it seems to create a original proper battle system that works well with Makecode limitations that is actually kind of engaging
Anyways would be a good time to start bringing together a proper concept for what this rpg really is about.
also I’m kinda tempted to work on my typescript just to make a proper class extension so my code is actually readable

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