I am making a dungeon game, and I came up with this red color pallete. Can you guys give me comments on how to make it better?
yellow and white are there for color coverage, and purple is there for that purpose too.
I am making a dungeon game, and I came up with this red color pallete. Can you guys give me comments on how to make it better?
yellow and white are there for color coverage, and purple is there for that purpose too.
step 1: organise into ramps
step 2: remove redundant colours
step 3: hue shift and extend other ramps
*example of what you could do, i would use this website: Supercolourpalette to help make yr own
remember that just because you can use 15 colours, it doesn’t mean you need to.
red line uses 6 colours (and the original version only used 3)
If I were to make a pallete focusing on a single color, I would make a single color —in this case red— then make the rest grayscale. However, it does work best in my opinion if less colors are used, say 8 instead of 15. I also half the time don’t know what I am doing so you can ignore me
I am not an artist but I think I can help you improve it a little. First reduce 1-3 reds from the pallete… They are very similar and you probably don’t need to have them all. Second you aren’t going to have many colours for anything else you want because your colours are all pretty much the same scheme.
Other than that great pallet and hope this helps.
use hue shifting and maybe desaturate the colors a bit
This idea is exactly what I’ve done before!
You definitely know what ur talkin about
Thank you @luke, @AnOminousWolf , @jedi, and @Fixitude for your help, you’re right! I will use this to make my color pallete better! (I still don’t know how too spell pallete)
Thanks for your guys’s feedback, because without it I would not be able to actually make a color pallete. But for the color pallete, this is what I made!