Help on making sprite go out of tilemap border

Is there any way to make a sprite go pass tilemap border like this?
Screen Shot 2020-11-06 at 8.52.35 PM
I know I did that already but I have an extension to test which will do this


There is more tiles but the screen seems to not allow this from happening

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Well, you can set the ghost flag on a sprite to true, but that will negate sprite collisions as well. In the next release of Arcade (pls confirm), @jwunderl separated tile and sprite collisions so you can turn only one off.

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Screen Shot 2020-11-06 at 9.08.12 PM
@UnsignedArduino , I already did that though. what should I do next?

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So you want the sprite to stay in the center of the small light? Maybe you could have the shadow follow the sprite.

ok. sure

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(With the next big release yes, but I think we might have a smaller targetted patch release before that which wouldn’t include it)

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