Is there any way to make a sprite go pass tilemap border like this?
I know I did that already but I have an extension to test which will do this
There is more tiles but the screen seems to not allow this from happening
Is there any way to make a sprite go pass tilemap border like this?
I know I did that already but I have an extension to test which will do this
Well, you can set the ghost
flag on a sprite to true
, but that will negate sprite collisions as well. In the next release of Arcade (pls confirm), @jwunderl separated tile and sprite collisions so you can turn only one off.
@UnsignedArduino , I already did that though. what should I do next?
So you want the sprite to stay in the center of the small light? Maybe you could have the shadow follow the sprite.
ok. sure
(With the next big release yes, but I think we might have a smaller targetted patch release before that which wouldn’t include it)