the walls on the edge of a tile map stop the camera from scrolling and i want to keep that part BUT i want to remove collision with them how can i do this
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The β(Sprite) ghost through walls (on)β block will help with this but it will also make your sprite go through other walls too. I canβt think of any other solution other than extending the tilemap and then programming the camera to not go to the extended part.
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Thank you
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