How can i remove the boarder walls

the walls on the edge of a tile map stop the camera from scrolling and i want to keep that part BUT i want to remove collision with them how can i do this

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The β€œ(Sprite) ghost through walls (on)” block will help with this but it will also make your sprite go through other walls too. I can’t think of any other solution other than extending the tilemap and then programming the camera to not go to the extended part.

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Thank you

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