In one of the games I am working on, I want to make a sign system but am too lazy to make individual sprites with individual kinds for each of them, so I want to use the location of each to distinguish them. How would I go about doing that?
I also don’t want to put the game link since I want it to be a surprise and it is my biggest game yet, but if it will help find a fix I will put the link.
Here is what I tried using, but it didn’t work:
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One way to do this would be to use the Sprite Data extension to give every sign a “text” attribute. Then when the player touches the sign you could do something like
(Sprite) say (read (Sprite) data “text” as text)
That is just a solution for if you want to keep the signs as sprites. Personally, what I would do is make the signs into tiles instead of sprites. Then I would make a List with all the text I want, with each variable spot in the list being the text for a different sign. Which I have made an example of right here!!!
I made that in around 5 minutes and it works really well! Feel free to copy it of course!
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