How to fix the interface on Hosted Games using extended screens.

Unfortunately, while creating my game, I ran into a problem. The game extends it’s screen size using the export const piece of code- Sadly, this made a large dent in my plans since when using that piece of code, the game would appear black for everyone but the Host in a multiplayer game- It’s a big issue I can’t divert.

Is there a solution to this? Please let me know!

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Multiplayer is 100% implemented for 160x120 screens, there is no workaround at this time. (screen size modification in general is more half-supported, it was implemented for a specific purpose / isn’t a typical use case)

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