I’m trying to make an ADOFAI game in makecode, but I want to get the ball to go on a tile without making different tiles
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Maybe it’s because I have never played this game before, but I just don’t understand the question… maybe try elaborating more on your problem and then I (or probably someone else) can help you.
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See the location block there? That is the tilemap location of the tile that was overlapped. You can drag that red block out and use it in a block like this:
That is the block directly above the random place block!
The way I would do this would be inside an On A Button Pressed block. Instead of doing the overlap check, you can test if the tile to the center of the rotating ball is the tile you want, and otherwise it means the player clicked at the wrong time.

