I’m noticing in my game that I have way too many of the “on tile overlap” blocks.
Is there an alternative way of me doing this?
I’m noticing in my game that I have way too many of the “on tile overlap” blocks.
I don’t think there is, unless you can put an array where the tile’s image should go. Otherwise, I believe that is the most optimized way technically.
Sadly, I can’t put an array into the slot
all of them that have the same effect could all be in one
on sprite of kind [placeholder] update every 10ms
if tile to center of my sprite = [tile] or[tile] then
and put the rest here