Hyper the dragon 64 prototype

(WHAT TO EXPECT)
it’s hyper the dragon but in glorious 3D ACTION! With a toned down difficulty of course! but since the engine I’m using this for (aqee’s code) Imagine this to be basically, a crash bandicoot styled 3d game aka hall way levels and 2.5d sections and other stuff I forgot to include but not in the mario 64 style sadly because apparently I can’t stack tiles untop of tiles in 3d, unless I use this engine!

since yall voted in new game enitrely on that other post I decided to make a full 3d platformer option on the listed pontenials on there, plus I don’t know if I want to call this hyper the dragon 2 but maybe not

I even got a little demo for it right now but currently im in school right now so i will show it by today! Plus yes, this hyper the dragon game will be easier (I promise)

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Bro calling this a prototype :skull: :skull: :skull: :skull: :skull:

this is just a little bit of tile map testing to maybe get a Mario 64 styled game, not that much here

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My reaction when realizing I could use this isometric gameplay in Coneguy 64 and not have an aneurysm trying to process 3D:

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VERY VERY GOOD NEWS

coding this game was WAY easier than I expected so I think I might get a actuall game working on here later, with all the power ups and enemys and all

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plus here’s some little cool new stuff with the hyper sprite in

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plus this will be my coder king 4 game soooooooo

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For which challenge?

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And so the legend began…
Better write this one down in the old lore books.

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UPDATE!
just like the last game there’s of course gonna be 9000th power ups or what ever and I’m coding 8 of them now! but I really don’t know how to tame down the enemy’s in diffculty so if you got tips just tell me

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spread them out, or at least maybe give more emphasis on the world that surrounds the player! Gameplay is very important, but you want players to feel immersed into their fantasy world!

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