I’m making a game. It’s like a text adventure but also not really. The thing is, I want to add a combat system that will best fit it and I don’t how.
P.S. This is also my first post here. :0 (technically my second, the first one is just endlessly pending idk why)
The game I’m making
Welcome to the Makecode Forum!
It really depends on what the gameplay loop is but if you tell me what kinda of combat system you want ill make it if you want if not ignore the rest of this post
Ie: Mario and luigi (probably not for this type of game) earthbound or just a text one
other things of note
do you want to block
how customizable should it be
do you want sprites of the enemy and player or is it just text
is the player going to level up and deal more dmg
will you select things with a cursor or by inputting something with buttons (like the text system you have)
will the player have a party of members or is it just them
I know its is a lot of questions but if I have time ill make ya a system
btw the game looks great so far
Well, I haven’t thought that ahead, but, I would like for it to mostly be text-based. I was thinking maybe something like “You’re in a fight. Do you do ‘A’ or ‘B’.” or similar to that. I don’t think it should be too complex as I want the game to focus on talking and making choices than fighting. The player would be on their own throughout the game but can get stronger by fighting or gaining items, favors, etc from NPCs. I’d also like for the items the player starts with to help in battles.
I thank you for the help
If its a b and its determined by what your in why not just make it branch and have each action change said story? like what you have?
I’m sorry but, can you please elaborate? I don’t think I fully understand. But, If you’re saying having each action change the trajectory of the story, then that is the plan.
(sorry if this is exacty what you’re saying I just want to make sure)
I’m working on a demo for the game so It might help figure out what to do.
An update to the game. It’s a small update but it shows some character-specific dialogue.
v.0.0.2