I am working on a game that uses Cellular Automata to make cave interiors. I’m having trouble with updating the tiles so they flow like liquids. The update goes one step into the algorithm and then stops. I think the problem is happening somewhere in the function “update dungeon (previousImage).” Can someone help? Here is the game: https://makecode.com/_g0yAzu0c1447
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this is really impressive, well done
in the debug screen it seems that the update function runs fine so the problem lies somwhere in the function itself
btw there is a bug with this

when selcting thick caves as i don’t think you’ve defined whichSprite
Hey, thanks for pointing that out. I went back and fixed that bug. thank you!
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